Why ROLLBACK is useful when you work with Google Gemini CLI?

JK1868 
Created at Oct 24, 2025 10:28:49 
  11   0   0  

In programming, ROLLBACK is a fundamental concept that refers to the process of reverting a system or data to a previous stable state. Think of it like an "undo" button for a series of operations.

The core idea is to treat a group of operations as a single, indivisible unit (often called a transaction). If any part of that transaction fails or is deemed undesirable, the entire set of changes made within it is undone, and the system is returned to the state it was in before the transaction began.

 

Key characteristics of Rollback

1. Atomicity ("All or Nothing"): This is the most crucial principle. Either all operations within a transaction succeed and are permanently saved (committed), or if even one fails, none of them are saved; all changes are rolled back.

2. Data Integrity: Rollback ensures that your data remains consistent and valid. You avoid situations where a process partially completes, leaving your data in an inconsistent or corrupt state.

3. Error Recovery: It's a powerful mechanism for recovering from errors, unexpected failures, or user mistakes.

 

Where is ROLLBACK commonly used?

  • Databases: This is where you'll most frequently encounter explicit ROLLBACK commands (e.g., SQL ROLLBACK;). It's essential for maintaining data integrity during complex updates or multi-step operations.
  • Version Control Systems (e.g., Git): While not always called "rollback" explicitly, commands like git reset or git revert perform similar functions – undoing changes and restoring your codebase to a previous version.
  • Operating Systems/Software Installation: System restore points or uninstallers that revert system files are analogous to rollback.
  • Financial Transactions: If you transfer money between two accounts, and the debit from one account succeeds but the credit to the other fails, you must rollback the debit to ensure the money isn't lost in limbo.
  • AI-based coding: very useful if there is something you changed with AI, but doesn't like it and you want to go back to the previous state.

 

Why "rollback" is useful when you work with Google Gemini CLI

When working with a tool like the Google Gemini CLI, the concept of "rollback" is useful not always as a literal command within the CLI itself, but more as a principle of operations, error handling, and iterative development.

The Gemini CLI allows you to interact with Google's Gemini large language models. You might be generating text, summarizing content, creating embeddings, or chatting. The "rollback" mindset helps in several ways:

1. Experimentation and Prompt Engineering: You're trying different prompts, temperatures, and model parameters to get the desired output. If a particular prompt or set of parameters yields undesirable or nonsensical results, you want to "rollback" your attempt by simply discarding that output and trying again with different inputs, without those bad results polluting your workflow or being mistakenly saved.

2. Preventing Bad Data/Output from Being Saved: If you're using the CLI within a script to generate content that will then be saved to a database, a file, or another system, a "rollback" mindset means you have logic to prevent bad or unexpected Gemini output from being permanently stored. You wouldn't want to save a garbled response or an answer that completely misses the mark.

3. Resource Management (Indirect): While generating content with Gemini incurs usage (and potentially cost), discarding bad output and rolling back your approach helps you refine your methods. If you have a script that generates 100 items and the first 10 are bad due to a prompt error, you want to stop, "rollback" your script's changes (e.g., revert your prompt), and restart to avoid unnecessary resource consumption with bad inputs.

4. Debugging and Iteration: When developing applications that use the Gemini API (even if triggered via CLI calls), being able to mentally or programmatically "rollback" the state to before a problematic API call helps you isolate issues and refine your integration.

 

 

Scenario: improving code with the conversational prompt with Gemini

You have a file “plus_game.java” in tmp folder.

This Java program creates a simple "Plus Game" where it prompts the user to enter two numbers. It then continuously asks the user to provide the sum of these two numbers. If the user enters the correct sum, the program prints "correct" and ends; otherwise, it prints "try again" and prompts for the sum again until the correct answer is given.

import java.util.Scanner;

public class PlusGame {
    public static void main(String[] args) {
        Scanner scanner = new Scanner(System.in);

        System.out.print("Enter the first number: ");
        int a = scanner.nextInt();

        System.out.print("Enter the second number: ");
        int b = scanner.nextInt();

        int correctAnswer = a + b;
        int userAnswer;

        while (true) {
            System.out.print(a + " + " + b + " = ");
            userAnswer = scanner.nextInt();

            if (userAnswer == correctAnswer) {
                System.out.println("correct");
                break;
            } else {
                System.out.println("try again");
            }
        }

        scanner.close();
    }
}

 

Let's get started! Run gemini on the terminal.

gemini

 

You wanted to get random numbers and have 10 games. If the user wants to exit, the program will be terminated if the user input nothing (just press enter key)

Let's run a prompt like the one below:

Change the logic in plus_game.java
Make 10 games
If user wants to exit, the program will be terminated if the user input nothing. Add a guide

 

Then you will see a response similar to the one below:

> Change the logic in plus_game.java
  Make 10 games
  If user wants to exit, the program will be terminated if the user input nothing. Add a guide

✦ Okay, I will modify plus_game.java. First, I need to see the contents of the file.
 ╭─────────────────────────────╮
 │ ✓  ReadFile plus_game.java  │
 ╰─────────────────────────────╯
✦ I have a plan to modify the game. Here's what I'll do:
   1. The game will run for 10 rounds with randomly generated numbers.
   2. A guide will be added to explain the rules and how to exit.
   3. You'll be able to exit the game at any time by pressing Enter without typing anything.
   4. Your score will be tracked and displayed at the end.

  I will now write the new code to plus_game.java.
  
  ...
  
  Apply this change?
 │ ● 1. Yes, allow once                                                                                                        │
 │   2. Yes, allow always                                                                                                      │
 │   3. Modify with external editor                                                                                            │
 │   4. No, suggest changes (esc)

 

The updated code is like below:

import java.util.Scanner;
import java.util.Random;

public class plus_game {
    public static void main(String[] args) {
        Scanner scanner = new Scanner(System.in);
        Random random = new Random();
        int score = 0;

        System.out.println("Welcome to the Plus Game!");
        System.out.println("You will be asked 10 addition questions.");
        System.out.println("Enter the correct answer to score a point.");
        System.out.println("If you want to exit the game, just press Enter without typing anything.");
        System.out.println("Let's start!");

        for (int i = 0; i < 10; i++) {
            int a = random.nextInt(100); // random number between 0 and 99
            int b = random.nextInt(100);
            int correctAnswer = a + b;

            System.out.print("Question " + (i + 1) + ": " + a + " + " + b + " = ");
            String userInput = scanner.nextLine();

            if (userInput.isEmpty()) {
                System.out.println("You chose to exit the game. Your final score is " + score + " out of " + i);
                break;
            }

            try {
                int userAnswer = Integer.parseInt(userInput);
                if (userAnswer == correctAnswer) {
                    System.out.println("Correct!");
                    score++;
                } else {
                    System.out.println("Wrong. The correct answer is " + correctAnswer);
                }
            } catch (NumberFormatException e) {
                System.out.println("Invalid input. Please enter a number or press Enter to exit.");
            }
        }

        System.out.println("Game over. Your final score is " + score + " out of 10.");
        scanner.close();
    }
}

 

If you're not satisfied with the updated code and wish to revert to the previous version, you can perform a rollback. Run rollback

rollback

 

Then you will see like below:

✦ I will roll back the changes to plus_game.java.
 ╭──────────────────────────────────────────────────────────────────────────────────────────────────────────────────────╮
 │ ✓  WriteFile Writing to plus_game.java                                                                               │
 │                                                                                                                      │
 │     1   import java.util.Scanner;                                                                                    │
 │     2 - import java.util.Random;                                                                                     │
 │     2                                                                                                                │
 │     4 - public class plus_game {                                                                                     │
 │     3 + public class PlusGame {                                                                                      │
 │     4       public static void main(String[] args) {                                                                 │
 │     5           Scanner scanner = new Scanner(System.in);                                                            │
 │     7 -         Random random = new Random();                                                                        │
 │     8 -         int score = 0;                                                                                       │
 │     6                                                                                                                │
 │    10 -         System.out.println("Welcome to the Plus Game!");                                                     │
 │    11 -         System.out.println("You will be asked 10 addition questions.");                                      │
 │    12 -         System.out.println("Enter the correct answer to score a point.");                                    │
 │    13 -         System.out.println("If you want to exit the game, just press Enter without typing anything.");       │
 │    14 -         System.out.println("Let's start!");                                                                  │
 │     7 +         System.out.print("Enter the first number: ");                                                        │
 │     8 +         int a = scanner.nextInt();                                                                           │
 │     9                                                                                                                │
 │    ════════════════════════════════════════════════════════════════════════════════════════════════════════════════  │
 │    16 -         for (int i = 0; i < 10; i++) {                                                                       │
 │    17 -             int a = random.nextInt(100); // random number between 0 and 99                                   │
 │    18 -             int b = random.nextInt(100);                                                                     │
 │    10 +         System.out.print("Enter the second number: ");                                                       │
 │    11 +         int b = scanner.nextInt();                                                                           │
 │    12 +                                                                                                              │
 │    13           int correctAnswer = a + b;                                                                           │
 │    14 +         int userAnswer;                                                                                      │
 │    15                                                                                                                │
 │    21 -             System.out.print("Question " + (i + 1) + ": " + a + " + " + b + " = ");                          │
 │    22 -             String userInput = scanner.nextLine();                                                           │
 │    16 +         while (true) {                                                                                       │
 │    17 +             System.out.print(a + " + " + b + " = ");                                                         │
 │    18 +             userAnswer = scanner.nextInt();                                                                  │
 │    19                                                                                                                │
 │    24 -             if (userInput.isEmpty()) {                                                                       │
 │    25 -                 System.out.println("You chose to exit the game. Your final score is " + score + " out of "   │
 │       + i);                                                                                                          │
 │    26 -                 break;                                                                                       │
 │    27 -             }                                                                                                │
 │    28 -                                                                                                              │
 │    29 -             try {                                                                                            │
 │    30 -                 int userAnswer = Integer.parseInt(userInput);                                                │
 │    20               if (userAnswer == correctAnswer) {                                                               │
 │    ════════════════════════════════════════════════════════════════════════════════════════════════════════════════  │
 │    32 -                     System.out.println("Correct!");                                                          │
 │    33 -                     score++;                                                                                 │
 │    21 +                 System.out.println("correct");                                                               │
 │    22 +                 break;                                                                                       │
 │    23               } else {                                                                                         │
 │    ════════════════════════════════════════════════════════════════════════════════════════════════════════════════  │
 │    35 -                     System.out.println("Wrong. The correct answer is " + correctAnswer);                     │
 │    24 +                 System.out.println("try again");                                                             │
 │    25               }                                                                                                │
 │    ════════════════════════════════════════════════════════════════════════════════════════════════════════════════  │
 │    37 -             } catch (NumberFormatException e) {                                                              │
 │    38 -                 System.out.println("Invalid input. Please enter a number or press Enter to exit.");          │
 │    26           }                                                                                                    │
 │    ════════════════════════════════════════════════════════════════════════════════════════════════════════════════  │
 │    40 -         }                                                                                                    │
 │    27                                                                                                                │
 │    ════════════════════════════════════════════════════════════════════════════════════════════════════════════════  │
 │    42 -         System.out.println("Game over. Your final score is " + score + " out of 10.");                       │
 │    28           scanner.close();                                                                                     │
 │    29       }                                                                                                        │
 │    30   }                                                                                                            │
 ╰──────────────────────────────────────────────────────────────────────────────────────────────────────────────────────╯
✦ I have restored the original content of plus_game.java.

 

The above example shows that you can roll back while you code with Gemini CLI whenever you want. This will help you to have chances to try a lot of options.

 

As a result of the above prompt, you can see the original code you requested.

 



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